Hi everyone! This is my first attempt to make a guide and as such, it will probably not be perfect at first. I'm open to suggestions by PM or by replies so feel free to voice your opinion, but be sure to have a decent amount of raw info to back it up!
THANKS TO EVERYONE FOR THE STICKY!
Evan's Story
The Dragon Master Legend
A long time ago there lived a heroic Magician named Freud. Mighty even by the standards of Maple World, he delved into many different areas of magical research, but chief among his interests was the study of the Onyx Dragons. His greatest desire was to find a way for humans and dragons to live together in peace. After many years of study and exploration, this desire would bring him before the greatest of Onyx Dragons, the Dragon King, Afrien.
Now Afrien, as King of the Onyx Dragons was the greatest of his kind. Despite their many differences, Afrien loved humans as he loved all life. When Freud appeared before him, he found a kindred spirit, a human who shared his philosophical love for all lifeforms. Not wishing to miss out on this opportunity, Magician and Dragon pledged to each other a Spirit Pact of mutual defense and understanding. They bound themselves together using many powerful rituals and spells, creating the first Spirit Pact, the forerunner of the many that would come later. Under the pact, two spirits would become one and the resulting bond would be unbreakable, even lasting past death.
The benefits of the Spirit Pact were many and powerful. Magician and Dragon nurtured each other, each becoming stronger together than they ever could have apart. Together they ushered in an era of peace and justice, shining all the more brightly for the brief length of time that it lasted. It was shattered when a great evil entered Maple World. We know him today as the Black Mage. When the Black Mage’s discovered the incredible power of the Onyx Dragons, he coveted it for himself. One night while Freud was away, the Black Mage granted himself an audience with the great Onyx Dragon King.
Unable to understand the source of the Onyx Dragon’s great power, the Black Mage asked Afrien to join him and betray Freud and the humans he had in his care. He promised the King that by working together they could become more powerful than anyone could imagine. Afrien tried to explain that the source of the Onyx Dragon’s power was the love and trust that came from the Spirit Pact. He was incapable of betraying his friend, nor would he have broken the pact even if he was capable of it. Infuriated, the Black Mage vowed that if the Onyx Dragon would not join him, he would be destroyed.
The Black Mage fumed for a time, researching some way to destroy the Spirit Pact and defeat the Dragon King and his friend. Eventually he concluded that if he could lock Freud in ice forever, this might break the Pact. He launched a devastating attack on the pair, trying to maneuver them into a position where he could launch his horrible curse at Freud. After a fierce struggle, the Black Mage succeeded and managed to cast his devastating spell at Freud.
He hadn’t considered with the Onyx Dragon’s loyalty. When the Black Mage cast his devastating curse at Freud, Afrien nobly threw himself in front of his friend, taking the curse that had been meant for him. The great Dragon was encased in ice. Black Mage had succeeded. The Spirit Pact was broken. His success was not complete, though. Afrien had left behind a great Dragon and so long as the egg existed, there was always a chance that a future hero might come along that could re-establish the Spirit Pact. Freud eventually escaped with dragon egg, determined to hid it in a place where it might eventually be found. His friend had sacrificed himself for Freud, Freud could do no less for Afrien.
Thus was the Dragon egg hidden away, waiting for a hero with a strong spirit would be able to recreate the Spirit Pact. Now in the Maple World of today, that time has come again. A humble soul, the child of a pig farmer, will reforge old bonds and re-establish the Spirit Pact. The Onyx Dragon will rise again at the side of a new hero who will use that power to fight for peace and justice!
Why Evans?
Yes, the question all of us maplers face is why to pick a class. Is it for power? For glory? For that wonderful golden coin with a maple leaf on it? Whatever your reason for picking a Evan, make sure you wholeheartedly follow it as far as you can. Also, if you have any questions, PM me and I'll try my hardest to answer them truthfully
Pros:
• Strong single attacks
• The strongest "Ultimate" magic attack (without Crit. and Elemental Advantages)
• Blessing of Onyx is very useful for keeping party members alive
• Extra magic mastery isnt given to all other mages (60% for normals VS. 90% for Evans)
• A mob attack at lvl 20
• Has a magic attacks from every element and even ones not revealed (Dark?)
• Critical Hit on magic attacks? Yes plz
• Your mount is a dragon!
• Teleport at lvl 20! YAY!
• You max the first 4 mastery's skill set!
Cons:
• 20 sec. cooldown on the "Ultimate"
• Dragons have no differences (all of them are blue)
• slightly nerfed Magic Guard (80% for normals VS. 70% for Evans)
• Lots of good skills to master, so you have to be wise with your SP
• Dragon only attacks in the direction its facing
• No MP Eater...
LUK-Less Vs. Regular LUK
Most players of any mage classes choose to be Regular LUK over LUK-less because it allows the most freedom in what you want to equip or use. Some other players, however, choose to forget the LUK in the pursuit of more damage through having more INT. Both are worthy choices and it all depends on how you play the game! Low-LUK is a compromise between the two and combine aspects of both styles.
Regular LUK
If you've chosen this path for your mage, congrats on your decision! But make sure you really want to, because, unlike LUK-less, it is non-reversible (unless you spend a crapload of NX on AP resets.)
Pros:
• Freedom of what you want to wear
• Access to the strongest mage weapons.
• Ability to equip the Magic/Esther Shield
• Cheaper (in some cases)
• 5% exp loss after dieing vs. 10% for LUK-less
Cons:
• Lower damage that LUK-Less
• Repetitive trips to Elinia to get Mage Equips
• Can be just as expensive, if not more expensive, than a LUK-less Mage.
*Open to Suggestions*
AP Build
Every Level, you should put your AP into stats like this:
+4 INT
+1 LUK (make sure your LUK = your level +3)
Follow this until you get your end-game equips, then don't bother with any more LUK. *DON'T EVER PUT ANY AP INTO STR. OR DEX.*
Recommended Equips
Because you are regular LUK, your equips can be pretty much any magician equips currently existing!
Some good ones however are:
~Zakum Helmet (+15 to all stats, lots of avoidability, and 150 wep/mag defense? The best.... apart from a Targar... but barely.)
~The maple staffs and wand (Level 35,43, and 64)
~Magic/Esther Shield (A nice 1 int and some defense for a low price is nice!)
~Elemental Staff and Wand (very expensive and evans have multiple elements)
~LUK or INT earrings
Low-LUK
Special Thanks to DarkFocus for all the help with a good chunk of this guide
I, personally, haven't seen very many people who follow this path... though i doubt i would because Low-LUK and Regular LUK look nearly identical. BEWARE: this path is usually REALLY expensive as luck equips can be quite high in price.
Pros:
• Much more damage than Regular LUK
• Even with low luk, they can still wear all the regular equips a mage can wear.
• Slightly more MP than Regular Mages
• Higher defense than a lukless Evan
• (sometimes) higher damage than a lukless Evan***
Cons:
• VERY expensive equipments (going to be competing with thieves for LUK gear (good luck))
• Sometimes putting the LUK in right can be hard to do...
• Lower defense than a normal luk Evan
• (normally) Lower damage than lukless***
(***) The damage you deal as a low luk compared to a lukless depends on when you cap your luk and your equips, for example a low luk may be able to out damage a lukless if he/she has a ele staff (163). Like most other things funding is a factor…
*Open to suggestions*
AP Build
1st Way of creating your own AP build.
• 1
Decide where you plan to go with your Evan…80? 100? 120? 160?
-This will give you a list of the armor that you may wear and what you should cap your luk for as well as what equips you want to and/or should wear.
• 2
Decide how much funding you will spend on your Evan-
-This will be a large factor in your base luk; if you want to spend only 100m on your Evan then you probably won’t be able to cap your luk too low, as you might need a Horntail Pendant, Luk shield, and maybe some armor integrated with extra luk using Maker.
• 3
Decide how fast you want to hit your base-
Lets say you have an awesome Dark Starlight with…what? +64 INT?
The luk required on it is 40, and it’s a lv 38 robe.
So without any other equips you could add 1 on luk and 4 on int every lv till 37, then by lv 38 you’ll have 37 luk and 148 int, when you hit lv 38 add 3 to luk and 2 to int, this maximizes your damage as you go to reach your base (which is 40). This is just an example, keep in mind, most lv 30s will have a Spiegelmann necklace (1/1/1/1) and slime shoes (1/1/1/1) this would let you add 2 of those 40 points to INT and you could just worry about adding the other 2 luk some other time.
This works the same way for higher lved equips, however because they are higher lved and require a higher luk you’ll have more time to add the luk, it ALSO means you’ll have more time to equip stuff that will lower your need for a higher base luk, for example if you need 50 luk to equip something…lv 50 (and you want to make 50 your base) then you can get a dep star and lower your need for luk by 5, that’s 5 points that can go into int.
Second way of creating your own AP build
• 1
Add luk until you feel like its enough and don’t add anymore…
Yes, it seems reckless but it works, I did that with my mage actually, I added luk at an awkward pace till I had 42 luk and I thought it was enough, so my mage’s base luk is 42 and he’s doing pretty well.
Recommended Equips
Go to the Regular Mage's recommended equips
Low-LUK
Special Thanks to DarkFocus for all the help with a good chunk of this guide
I, personally, haven't seen very many people who follow this path... though i doubt i would because Low-LUK and Regular LUK look nearly identical. BEWARE: this path is usually REALLY expensive as luck equips can be quite high in price.
Pros:
• Much more damage than Regular LUK
• Even with low luk, they can still wear all the regular equips a mage can wear.
• Slightly more MP than Regular Mages
• Higher defense than a lukless Evan
• (sometimes) higher damage than a lukless Evan***
Cons:
• VERY expensive equipments (going to be competing with thieves for LUK gear (good luck))
• Sometimes putting the LUK in right can be hard to do...
• Lower defense than a normal luk Evan
• (normally) Lower damage than lukless***
(***) The damage you deal as a low luk compared to a lukless depends on when you cap your luk and your equips, for example a low luk may be able to out damage a lukless if he/she has a ele staff (163). Like most other things funding is a factor…
*Open to suggestions*
AP Build
1st Way of creating your own AP build.
• 1
Decide where you plan to go with your Evan…80? 100? 120? 160?
-This will give you a list of the armor that you may wear and what you should cap your luk for as well as what equips you want to and/or should wear.
• 2
Decide how much funding you will spend on your Evan-
-This will be a large factor in your base luk; if you want to spend only 100m on your Evan then you probably won’t be able to cap your luk too low, as you might need a Horntail Pendant, Luk shield, and maybe some armor integrated with extra luk using Maker.
• 3
Decide how fast you want to hit your base-
Lets say you have an awesome Dark Starlight with…what? +64 INT?
The luk required on it is 40, and it’s a lv 38 robe.
So without any other equips you could add 1 on luk and 4 on int every lv till 37, then by lv 38 you’ll have 37 luk and 148 int, when you hit lv 38 add 3 to luk and 2 to int, this maximizes your damage as you go to reach your base (which is 40). This is just an example, keep in mind, most lv 30s will have a Spiegelmann necklace (1/1/1/1) and slime shoes (1/1/1/1) this would let you add 2 of those 40 points to INT and you could just worry about adding the other 2 luk some other time.
This works the same way for higher lved equips, however because they are higher lved and require a higher luk you’ll have more time to add the luk, it ALSO means you’ll have more time to equip stuff that will lower your need for a higher base luk, for example if you need 50 luk to equip something…lv 50 (and you want to make 50 your base) then you can get a dep star and lower your need for luk by 5, that’s 5 points that can go into int.
Second way of creating your own AP build
• 1
Add luk until you feel like its enough and don’t add anymore…
Yes, it seems reckless but it works, I did that with my mage actually, I added luk at an awkward pace till I had 42 luk and I thought it was enough, so my mage’s base luk is 42 and he’s doing pretty well.
Recommended Equips
Go to the Regular Mage's recommended equips
LUK-Less
If you've chosen this path for your mage, congrats on your decision! The good thing is that if you decide on not following this path for long, you can always put the AP into LUK and turn into Regular LUK.
Pros:
• Lots of Damage
• More MP because of more base INT
• No need to keep buying new equips
• Unfunded LUK-less are cheaper than regular LUK Mages.
Cons:
• You're stuck with the same equips for EVER (usually)
• Equips can be expensive
• Lack of good Wep./Mag. Defense.
• You will never be able to hold the almighty elemental staff
*Open to Suggestions*
AP Build
Every Level, you should put your AP into stats like this:
+5 INT
Don't ever put any into LUK (unless your sick of LUK-Less and want to be Regular LUK). *DON'T EVER PUT ANY AP INTO STR. OR DEX.*
Recommended Equips
As a LUK-Less mage, you have very little options for Equips, compared to Reg/Low LUK Mages, but some good ones are:
~beginner armor to 20 -> switch to bathrobe (optional switch to sauna at 30) keep improving this when you get the funds
~wooden wand to 25 -> switch to astaroth wand/staff (100% if you can) -you achieve this by trading a gas mask over from an adventurer or buying-
~earrings (100% magic atk ASAP) I would recommend leaf earings (the 50MP can be nice )
~m.atk wg (if you can afford...lol)
~INT demon hat (again, only if you can afford)
~whitebottom boots
~lv35 maple staff (only if you did not get the astaroth) -> lv43 NICELY SCROLLED maple lama staff/nocturnal staff (otherwise use 100%ed astaroth weapon) -> maple wisdom staff
~lv50 zhelm -> with this zhelm, you now have enough for the beige plain robe, so scroll (or buy scrolled) one of these for int (you get better stats for less)
~Note: beige plain robes are for men only-
~Zakum Helmet (+15 to all stats, lots of avoidability, and 150 wep/mag defense? The best apart from the )
~The maple staffs and wand (Level 35,43, and 64)
~Magic/Esther Shield (A nice 1 int and some defense for a low price is nice if you get the necessary LUK from equips)
~Maple Bandanas - Released a few years ago for the anniversary, only good if you have a lot of money... otherwise, just get a Zakum Helmet.
~Black Bandana (+1 INT, or if you're lucky, you can find some with +2!)
~Targar Hat (INT) (Like a Zakum Helmet, except has 2 more INT and a required level of 80... sometimes cheaper too o.O)
~Bathrobes (both the Level 20 and 30 ones are sometimes scrolled for INT)
~Purple Adventure Cape (PuAC) (7 magic attack in a cape! pretty sweet)
(Massive thanks to 7h13fb0y for most of these equips suggestions)
Kind of like a Blaze Wizard's Flame Pillar except it only hits ahead of you, is weaker, and hits only 4 monsters instead of 6... but useful against sand rats
Teleport (Active)
Description: Use the arrow keys to teleport to other places in the same map on a set distance.
Less MP early on, and more later... other than that, exactly the same as a regular mage's teleport!
Once again, Two Builds!
Build One: Flame Circle First
Put one point on Teleport first for mobility
• 1st Skill to max: Flame Circle
• 2nd Skill to max: Teleport
Final Skill set up:
Flame Circle (20)
Teleport (20)
This is, again, the best build and as such, you should follow it.
Build Two: Teleport First
• 1st Skill to Max: Teleport
• 2nd Skill to Max: Flame Circle
Final Skill set up:
Flame Circle (20)
Teleport (20)
Another, "Why would you do this?" build, but if you really want teleport... pick this...
If you're training on strong single monsters, this would be a good idea, but most people aren't at lvl 20-30 so.... not recommended...
Third Mastery: A little more mass to your dragon and a little more power! (Level 30)
Your dragon has grown up a little more and is getting more powerful moves!
Lightning Bolt (Active) NOTE: HAS LIGHTNING ELEMENT
Animated Version of Lightning Bolt
Description: Inflict strong damage to an enemy by generating lightning.
Lv. 1 : -16 MP; Base Damage: 84; 15% Mastery
Lv. 10 : -20 MP; Base Damage: 120; 35% Mastery
Lv. 20 : -24 MP; Base Damage: 160; 60% Mastery
Take an Ice/Lightning Mage's Lightning skill's animation, make it hit only one person, and pump it up with steroids and you got an idea of how Lightning Bolt is...
Its actually very close to how Thunder Spear is!
Magic Guard (Supportive)
Description: Temporarily replaces damage with MP instead of HP. If MP reaches 0, the HP takes a full hit.
Lv. 1 : -6 MP; Replaces 13% of HP damage as MP for 110 seconds
Lv. 10 : -14 MP; Replaces 40% of HP damage as MP for 200 seconds
Lv. 20 : -22 MP; Replaces 70% of HP damage as MP for 300 seconds
Meh... its been nerfed.... dropped 10% (which i actually like because it balances it better because ratio of HP:MP for mages is about 30%:70%). The kicker is that it lasts only 5 minutes opposing to 10 minutes for every other mage.
OMG 2 BUILDS!
Build One: Magic Guard First
• 1st Skill to Max: Magic Guard
• 2nd Skill to Max: Lightning Strike
Final Skill set up:
Magic Guard (20)
Lightning Strike (20)
Magic Guard will help you stay alive in CPQ so its a good idea to max it pretty soon. If you want, you can add one Lightning Strike becuase its cool
Build Two: Lightning Strike First
• 1st Skill to Max: Lightning Strike
• 2nd Skill to Max: Magic Guard
Final Skill set up:
Lightning Strike (20)
Magic Guard (20)
If you want a strong singular attack, it might be a good idea to max lightning strike, but you'll be sacrificing vitality.
The Fourth Mastery: Freezing and Resets? Pretty Awesome (Level 40)
Can't beat freezing people! Your Dragon is so much better now...
Ice Breath (Active) NOTE: HAS THE ICE ELEMENT
Initial Charge Up
Description: For a duration of time, charge chill air to attack up to 6 enemies. Damage increases as the attack is charged longer.
Lv. 1 : -14 MP; Maximum of 63 base damage; 15% Mastery; 33% probability of freezing
Lv. 10 : -18 MP; Maximum of 90 base damage; 35% Mastery; 60% probability of freezing
Lv. 20 : -24 MP; Maximum of 120 base damage; 60% Mastery; 90% probability of freezing
Mobbing Cold Beam! (Ice/Lightning Skill) You have to charge this one up tho...
Elemental Reset (Supportive)
Description: For a duration of time, resets the element of spells to neutral.
Lv. 1 : -12 MP; For 110 seconds it decreases 5% of the attack element
Lv. 10 : -20 MP; For 200 seconds it decreases 50% of the attack element
Lv. 20: -30 MP; For 300 seconds it decreases 100% of the attack element
Gets rid of the element in spells so that they don't do crappy damage on resistant monsters.
Two Builds! Pick at your Choice
Build One: Ice Breath First
• 1st Skill to Max: Ice Breath
• 2nd Skill to Max: Elemental Reset
Final Skill set up:
Ice Breath (20)
Elemental Reset (20)
Its a pretty good build if your focusing on ice neutral/weak monsters, but it can backfire with ice strong monsters...
Build Two: Elemental Reset
• 1st Skill to Max: Elemental Reset
• 2nd Skill to Max: Ice Breath
Final Skill set up:
Ice Breath (20)
Elemental Reset (20)
An absoult must if you train on ice strong monsters... otherwise, you're missing out on a really strong mob move that FREEZES
The Fifth Mastery: Oooo Shiny Skills (Level 50)
So you made it to Level 50... Darn... no more CPQ ... But atleast its time for another Mastery Level
Magic Flare (Active) NOTE: Has the Holy Element
Description: Light created from a magic square will surround an enemy and attack.
Lv. 1 : -18 MP; Base Damage: 194; 15% Mastery
Lv. 10 : -24 MP; Base Damage: 230; 35% Mastery
Lv. 20: -30 MP; Base Damage: 270; 60% Mastery
It looks like a single hit Genesis and it hits pretty strongly like Genesis too! In my opinion, its REALLY cool looking
Magic Shield (Supportive)
Description: Creates a shield that absorbs certain amount of damage for 20 seconds. Cooldown time: 40 seconds.
One of those skills like Hyper Body and Heal... No other class has it, and every class wants it...
The Sixth Mastery: FINALLY A USELESS SKILL NOT TO MASTER! (Level 60)
Critical Magic (Passive)
Description: At a certain probability, critical damage is inflicted for magic attack.
Lv. 1 : 16% probability to deal 108% critical damage
Lv. 5 : 20% probability to deal 120% critical damage
Lv. 15 : 30% probability to deal 150% critical damage
Dragon Thrust
Description: Dragon attacks up to 6 enemies by pushing them forward.
Lv. 1 : -18 MP; Base Damage: 84; 15% Mastery; 38% Knockback probability
Lv. 10 : -26 MP; Base Damage: 120; 35% Mastery; 65% Knockback probability
Lv. 20 : -34 MP; Base Damage: 160; 60% Mastery; 95% Knockback probability
Used for a long time! somewhat comparable to Wind Archer's Storm Break...
Magic Booster (Supportive)
Description: Use MP to improve the speed of your magic attack.
Lv. 1 : -78 MP; Increases Magic Attack speed by 1 for 110 seconds
Lv. 10 : -60 MP; Increases Magic Attack speed by 2 for 200 seconds
Lv. 15 : -50 MP; Increases Magic Attack speed by 3 for 300 seconds
Its a step better than a regular Magic Booster! This takes care of the speed problem
Slow (Supportive)
Description: For a duration of time, reduce the speed of an enemy with a certain probability.
Lv. 1 : -20 MP; 60 seconds; 22% Probability to slow down the movement speed of the enemy by -12 for 4 seconds.
Lv. 10 : -35 MP; 150 seconds; 40% Probability to slow down the movement speed of the enemy by -30 for 8 seconds.
Lv. 15 : -40 MP; 150 seconds; 60% Probability to slow down the movement speed of the enemy by -40 for 12 seconds.
Instead of a singular attack, Its a buff that makes your regular magic attacks slow monsters down
The Seventh Mastery: Wow your dragon looks pretty sweet dude... (Level 80)
Wow... past a 3rd job equivalent. You really have some perseverance! Get ready for a boost in awesomeness
Magic Amplification Passive
Description: Increases magic attack by using MP.
Lv. 1 : When consumed more than 110% MP, the Magic Attack damage will increase by 106%
Lv. 10 : When consumed more than 155% MP, the Magic Attack damage will increase by 115%
Lv. 15 : When consumed more than 180% MP, the Magic Attack damage will increase by 135%
Is exactly like the 3rd job mages( - 5%), but it takes less MP by 20%! Hopefully it'll save a lot of pots
Breath Active *NOTE* Has Fire Element
Description: By charging flames for a duration of time, you can attack up to 6 enemies. Damage increases as the flame is charged up for a longer time.
Lv. 1 : -16 MP; Base Damage: 104; 15% Mastery; Stun probability of 11%
Lv. 10 : -22 MP; Base Damage: 140; 35% Mastery; Stun probability of 20%
Lv. 20 : -28 MP; Base Damage: 180; 60% Mastery; Stun probability of 30%
The damage and the fire element are pretty awesome, but the charging and the fact that 30% is not very high diminishes the usefulness... Don't misinterpret this tho, Blaze is a very strong mob move!
Killing Wing Active
Description: Attack an enemy in the distance. After this, every attack is focused on the enemy.
Lv. 1 : -19 MP; Base Damage: 244; 15% Mastery
Lv. 10 : -27 MP; Base Damage: 280; 35% Mastery
Lv. 20 : -35 MP; Base Damage: 320; 60% Mastery
Pretty decent at 320 damage, but it focuses on one person by using it! Pretty good if you want to focus on one monster among a slew of noobier monsters.
Magic Resistance Supportive
Description: Cast a buff that gives resistance to all magic attacks from enemies to party members for a duration of time.
Lv. 1 : -12 MP; For 60 seconds increases 2% resistance to magic attacks
Lv. 5 : -24 MP; For 100 seconds increases 10% resistance to magic attacks
Lv. 10 : -36 MP; For 150 seconds increases 20% resistance to magic attacks
Evans seem to be nothing but useful unique skills! This one would be a life saver to nearly everyone at Zakum, Pap, Horned Tail, Pink Bean, or anything with a magic attack you can think of! Definitely one to max...
The Eighth Mastery: Earthquake YEAHHHHH! (Level 100)
Triple Digits! This is the threshold of Pro-dom... (at least in my book ) Anyway, you get some amazing skills!
Dragon Fury Passive
Description: When MP is maintained in a specific range, Dragon’s concentration gets stronger and magic attack increases. If MP goes out of the range, the effect will disappear.
Lv. 1 : Adds 101% Magic Attack when there is more than 50% MP or less than 62% MP
Lv. 5 : Adds 105% Magic Attack when there is more than 70% MP or less than 105% MP
Lv. 10 : Adds 110% Magic Attack when there is more than 80% MP or less than 110% MP
Not quite as powerful as a DrK's berserk, but similar! I'm guessing that when it means 110%, its talking about if you have Hyper Body? Feel free to correct me if I'm wrong
Earthquake Active *NOTE* This skill has the Fire Element (look at the horns during the initial charge up)
Description: Attack surrounding enemies that are near by using the vibration of the ground.
... Yup.... another Awesome Unique skill that only Evans get! Could be extremely useful during grinding (to save pots) or during Mu Lung Dojo (cause you can't use MP Potions) Plus it kinda reminds me of Heal... Cleric + Evan = no lack of anything?
The Ninth Mastery: A Sweet looking dragon is your reward for getting to an equivalent 4th job! (Level 120)
Your patience may be wearing thin, but hold on! you get Illusion and Flame Wheel! The two end game skills to end all skills! Lets Dive in, Shall We?
Maple Warrior Supportive
Description: For a duration of time, increases the stats of all party members by a certain percentage.
Lv. 1 : -10 MP; +1% Base Stats for 30 seconds
Lv. 10 : -20 MP; +5% Base Stats for 300 seconds
Lv. 20 : -40 MP; +10% Base Stats for 600 seconds
Lv. 30 : -60 MP; +15% Base Stats for 900 seconds
Well... Not much different from a regular person's Maple Warrior.
Magic Mastery Passive
Description: Increases magic mastery and magic attack.
Ok, thanks to KrystalCleer, it has been confirmed that it adds 30% to whatever magic attack you're using. (For example, you have partially maxed Blaze (though i dont know why you wouldn't max it) and it has 40% mastery. When Magic Mastery is Maxed, it boosts that up to 70% . So... its pretty necessary
Illusion Active
Description: Dragon’s clone attacks an enemy 4 times.
Lv. 1 : -28 MP; Base Damage: 91; 15% Mastery
Lv. 10 : -32 MP; Base Damage: 100; 30% Mastery
Lv. 20 : -40 MP; Base Damage: 110; 45% Mastery
Lv. 30 : -48 MP; Base Damage: 130; 60% Mastery
4 hits of 130 damage is very close to a 1 monster hit of Blizzard or Meteor! Also, its somewhat fast!
Flame Wheel Active *NOTE* This skill has the fire element
Description: Cast a wheel-shaped fireball that attacks up to 6 monsters with a fire element.
Lv. 1 : -22 MP; Base Damage: 174; 15% Mastery
Lv. 10 : -26 MP; Base Damage: 210; 30% Mastery
Lv. 20 : -34 MP; Base Damage: 250; 45% Mastery
Lv. 30 : -42 MP; Base Damage: 300; 60% Mastery
The range of this skill is INSANE! its crazy good for training and lots of fun to see that flame wheel rip up your foes. Problem is that it doesnt aim up or down... but whatever
Hero’s Will Supportive
Description: Enables one to shrug off abnormal conditions.
Lv. 1 : -30 MP; Escape from any abnormal condition; Cooldown of 10 minutes
Lv. 5 : -30 MP; Escape from any abnormal condition; Cooldown of 6 minutes
Pretty much a unlimited supply of All Cure Pots... with a cooldown... but with a mastery of 5, it might be one to dump atleast 1 point into, if not 4 unused ones.
The Tenth Mastery: FINALLY! Dark Fog Pwnz Noobz (Level 160)
Last mastery... its been a long trip, but if you made it this far, you're P.A.T.I.E.N.T.
Blessing of Onyx Supportive
Description: Cast a buff that increases physical defense, magic defense and attack for 1 minute. Cooldown time: 2 minutes
Chain lightning on steriods + the flame element... also looks pretty awesome
Dark Fog Active *NOTE* This Skill has the Dark (?) Element
Description: Create a dark mist that attacks up to 15 enemies by collecting dark elements around you. Cooldown time: 20 seconds
Lv. 1 : -510 MP; Base Damage: 460; 15% mastery; Cooldown of 20 seconds
Lv. 10 : -600 MP; Base Damage: 550; 30% mastery; Cooldown of 20 seconds
Lv. 20 : -700MP; Base Damage: 650; 45% mastery; Cooldown of 20 seconds
Lv. 30 : -800 MP; Base Damage: 750; 60% mastery; Cooldown of 20 seconds
Crazy... You've been waiting for this skill for a while and you finally got it! Congratz! its pretty sweet too! too bad there is a cooldown time...
Soul Stone Supportive
Description: Cast a buff that can accommodate a soul. Resurrect instantly if one dies with the soul contained. Buff is casted randomly to 1~2 members.
Lv. 1 : -10 MP; Duration of 110 seconds; 12% HP recovery; 1 member; Cooldown of 10 minutes
Lv. 10 : -50 MP; Duration of 200 seconds; 30% HP recovery; 1 member; Cooldown of 10 minutes
Lv. 20 : -100 MP; Duration of 300 seconds; 50% HP recovery; 2 members; Cooldown of 10 minutes
Could diminish the awesomeness of a bishop's resurrection... the problem is that it automatically revives, so you have no control over when... Also, another unique skill
THATS ALL FOLKS!
Training Spots!
Key to Leveling Guide
$ means costs a lot to train there
% means great speed
# means crowded
(multiple symbols denote more "strength")
means personally recommended
• Pig Beach (starts to become poor exp)#
• Pig Mini-Dungeon (also becomes poor exp)
• Zombie Mushroom Mini-Dungeon $$%
Level 21-30
• Sahel 3 %%%$##
• Zombie Mushroom Mini-dungeon %%$
• Kerning PQ %###
• Ariant PQ Trade Wins %
• Ariant PQ Free Wins %%
• Land of Wild Boar II %%$#
• Kerning City Monster Clean Up (25-30) %%% (Best IMO)
Level 31-40
• Carnival Party Quest Trade Wins %%#
• Carnival Party Quest Free Wins %%%%# (hint: borrow your friend/siblings account! it gets a level an hour at 35+)
• Sahel 3 %$##
• Ludibrium Party Quest $ (only for the cracked glasses... otherwise, its uselessly slow )
• Mushroom Castle Quests %% (you can get untradeable equips for your level through these! great if your unfunded)
Level 41-50
• Carnival Party Quest Trade Wins %#
• Carnival Party Quest Free Wins %%%#
• Iron Mutae %$#
• Truckers %%/b][b]##$
• MP3 %%#####$$
• Monster Clean Up (Ariant) %%%$ (Best IMO)
¡¡Feliz 2010!!
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